Changelog

What changed in each build, newest first.

Capone’s Bones is in beta on TestFlight and Google Play testing. The current build is 1.0.17. When the game reaches the App Store and Google Play, the store listing shows the version you can install.

Next update In testing

New

  • The Long Game: beat Capone and the campaign keeps going, one new job at a time up to level 500, with a remixed boss every tenth job.
  • The Daily Safe shows a countdown to the next one, and the vault has been redrawn.
  • Accepting a crew invite now makes you crew with the person who sent it.
  • Crew Race explains itself the first time and offers to invite crew if you have none.
  • Private Heist hosts can pick a House Rule as the twist.
  • Every House Rule can be played in Practice, with a results screen at the end.
  • A failed Daily Heist can be retried from its card. Only your first clear counts on the board.
  • Invite a friend and you both get 300 dough when they finish their first heist.
  • Red dots mark every reward that is waiting to be collected.
  • How to Play has been rewritten from the game as it plays today.
  • Larger text, VoiceOver and TalkBack labels, Reduce Motion and higher-contrast text across the app.

Fixed

  • Android's back button now does what the on-screen back button does, including on the Daily Safe and Practice setup.
  • Closing an in-game window no longer leaves an extra clock running in the background.
  • The online results card fits every phone and tablet.
  • Dice are sized to the table on every screen.

1.0.17 , beta

New

  • Every boss plays his own House Rule, and Capone deals one round of each boss's rule before his own.
  • A painted campaign map of five districts, with diamonds for score, time and place on every job.
  • The Daily Safe: crack it once a day for dough, with a streak and a comeback reward.
  • Your Rap Sheet: beat a House Rule on the Daily Heist and it is stamped in your Rule Book.
  • Share the Daily Heist as a spoiler-free grid, and share links open the same challenge in the app.
  • Guests can play the first three campaign jobs, and keep them when they sign up.
  • The normal campaign no longer uses lives. Hardcore keeps them.
  • A new table, dice and results screens, and new key art for the menu and every district.
  • A table picker for Online Heist.

Fixed

  • Leaderboard prizes go to real players only.

1.0.14 to 1.0.16 , beta

New

  • This Week's Jobs: six weekly jobs across the modes, paid in XP, power-ups and Rep.
  • The Racket, thirty tiers of rewards filled by playing, and the optional Made Man Pass.
  • Invite a friend with a code or link, with a reward on both sides after their first heist.
  • Street names, including five you can only earn.
  • Rewards are revealed on the results screen instead of popping up.
  • A win-streak badge on Online Heist.
  • Harder awards now pay more than easy ones.

Fixed

  • Rewards from ads you choose to watch are confirmed with Google before they are paid.
  • Dough packs are recorded before they are credited.

1.0.1 to 1.0.13 , beta

New

  • The first beta builds on TestFlight and Google Play testing.
  • Delete your account from inside the app, under Preferences.
  • An award for maxing every power-up.
  • Your Stash split into tabs, like the Bank.

Fixed

  • Play requests to your crew are throttled so nobody can be spammed.